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webSite/content/blog/UseCasesofGameFiToken.md

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+title = "Common Use Cases of GameFi Token"
+date = "2021-09-22T13:39:46+02:00"
+tags = ["defi"]
+categories = ["defi"]
+banner = "https://i.imgur.com/BJZAWTy.png"
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+Staking
+GameFi token used to Stake GameFi to get GameFi’s tiers and join IGO on GameFi’s launchpad.
+
+Governance Activities
+Similar to other blockchain projects that provide governance activities, GameFi token holders can stake their tokens on the GameFi ecosystem and gain voting rights to important decisions. 
+
+Exclusive Discounts
+GameFi token holders will be given exclusive discounts in the NFT marketplaces that they can use to buy NFT items and enhance their strategies in the games available on the GameFi platform. They will also receive discounts on trading and yield fees.
+
+Supporting GameFi’s Liquidity
+The fees charged by GameFi are in the form of GameFi tokens which will be used to support the token's liquidity overtime on the secondary market.
+
+Ecosystem Fees 
+GameFi charges a variety of fees including trading fees on the marketplace, acceleration fees for launchpad and accelerator, and yield fees for the earning program. All of these fees are invested back into the GameFi universe.
+
+![Common Use Cases of GameFi Token](https://i.imgur.com/BJZAWTy.png)

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webSite/content/blog/fb_metaverse.md

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+title = "Facebook Wants Us to Live in the Metaverse"
+date = "2021-09-23T13:39:46+02:00"
+tags = ["metaverse"]
+categories = ["metaverse"]
+banner = "https://img.chainnews.com/upload/cover/24d7b20ad76c5943a615c075a623cf19_pxGkAHe.png-large"
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+In a Facebook earnings call last week, [Mark Zuckerberg](https://www.newyorker.com/tag/mark-zuckerberg) outlined the future of his company. The vision he put forth wasn’t based on advertising, which provides the bulk of Facebook’s current profits, or on an increase in the over-all size of the social network, which already has nearly three billion monthly active users. Instead, Zuckerberg said that his goal is for Facebook to help build the “metaverse,” a Silicon Valley buzzword that has become an obsession for anyone trying to predict, and thus profit from, the next decade of technology. “I expect people will transition from seeing us primarily as a social-media company to seeing us as a metaverse company,” Zuckerberg said. It was a remarkable pivot in messaging for the social-media giant, especially given the fact that the exact meaning of the metaverse, and what it portends for digital life, is far from clear. In the earnings call, Zuckerberg offered his own definition. The metaverse is “a virtual environment where you can be present with people in digital spaces,” he said. It’s “an embodied Internet that you’re inside of rather than just looking at. We believe that this is going to be the successor to the mobile Internet.”
+
+Like the term “cyberspace,” a coinage of the fiction writer William Gibson, the term “metaverse” has literary origins. In Neal Stephenson’s novel “[Snow Crash](https://www.amazon.com/Snow-Crash-Neal-Stephenson/dp/0553380958?ots=1&tag=thneyo0f-20&linkCode=w50),” from 1992, the protagonist, Hiro, a sometime programmer and pizza-delivery driver in a dystopian Los Angeles, immerses himself in the metaverse, “a computer-generated universe that his computer is drawing onto his goggles and pumping into his earphones.” It’s an established part of the book’s fictional world, a familiar aspect of the characters’ lives, which move fluidly between physical and virtual realms. On a black ground, below a black sky, like eternal night in Las Vegas, Stephenson’s metaverse is made up of “the Street,” a sprawling avenue where the buildings and signs represent “different pieces of software that have been engineered by major corporations.” The corporations all pay an entity called the Global Multimedia Protocol Group for their slice of digital real estate. Users also pay for access; those who can only afford cheaper public terminals appear in the metaverse in grainy black-and-white.
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+Stephenson’s fictional metaverse may not be that far off from what today’s tech companies are now developing. Imagine, like Hiro, donning goggles (perhaps those produced by Oculus, which Facebook owns), controlling a three-dimensional virtual avatar, and browsing a series of virtual storefronts, the metaverse equivalents of different platforms like Instagram (which Facebook also owns), Netflix, or the video game Minecraft. You might gather with friends in the virtual landscape and all watch a movie in the same virtual theatre. “You’re basically going to be able to do everything that you can on the Internet today as well as some things that don’t make sense on the Internet today, like dancing,” Zuckerberg said. In the future we might walk through Facebook, wear clothes on Facebook, host virtual parties on Facebook, or own property in the digital territory of Facebook. Each activity in what we once thought of as the real world will develop a metaverse equivalent, with attendant opportunities to spend money doing that activity online. “Digital goods and creators are just going to be huge,” Zuckerberg said.
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+This shift is already beginning to take place, though not yet under Facebook’s domain. The video game Second Life, which was released in 2003 by Linden Lab, created a virtual world where users could wander, building their own structures; land can be bought there for either U.S. dollars or the in-game currency, Linden Dollars. Roblox, a children’s video game launched in 2006, has lately evolved into an immersive world in which players can design and sell their own creations, from avatar costumes to their own interactive experiences. Rather than a single game, Roblox became a platform for games. Fortnite, released in 2017, evolved from an online multiplayer free-for-all shoot-’em-up into a more diffuse space in which players can collaboratively build structures or attend concerts and other live in-game events. (Ariana Grande just announced an upcoming virtual show there.) Players of Fortnite buy customized avatar “skins” and motions or gestures that the avatars can perform—perhaps that’s where Zuckerberg got his reference to dancing. If any company is primed to profit from the metaverse it’s the maker of Fortnite, Epic Games, which owns a game marketplace and also sells Unreal Engine, the three-dimensional design software that is used in every corner of the gaming industry and in streaming blockbusters such as the “Star Wars” TV series “The Mandalorian.” In April, the company announced a billion-dollar funding round to support its “vision for the metaverse.”

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webSite/content/blog/metaverse_nft.md

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+title = "NFTs: Blending commerce and metaverse"
+date = "2021-09-23T13:39:46+02:00"
+tags = ["metaverse"]
+categories = ["metaverse"]
+banner = "https://img.chainnews.com/upload/cover/24d7b20ad76c5943a615c075a623cf19_pxGkAHe.png-large"
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+Gartner’s recently released Hype Cycle for Emerging Technologies report identifies NFTS (non-fungible tokens) as one of the key emerging technologies, spurring innovation through trust, growth and change. NFT enthusiasts and crypto aficionados were euphoric this week thanks to a flurry of announcements by behemoths like Visa and Facebook.
+
+Visa’s entry into metaverse with the purchase of CryptoPunk was soon followed by Facebook’s decision to incorporate NFT features in the Novi wallet. Novi with NFT capabilities will give a big boost to Facebook’s metaverse (a connected virtual universe) goals.
+
+NFTs have become a cynosure of all eyes. Artists, singers and even sportspersons are moving into this space. Football legend Messi has jumped on to the NFT bandwagon by launching NFT crypto art collection – ‘Messiverse’.
+
+Are NFTs a fad? Or a new beginning in digital commerce?
+Let’s go by the numbers. OpenSea, a leading NFT marketplace, has reported $1 billion in payment volume for August. According to DappRadar, a platform which tracks cross-platform sales, trading volumes in the first half of this year stood slightly less than $2.5 billion. NFTs are gaining traction. With the payment giants and big techs moving into this space, new opportunities and revenue streams can be unlocked in the realm of the metaverse.
+
+**Let’s understand what the NFTs are**  
+NFTs are unique digital-native tokens ,which are used to represent ownership of a digital goods like image, video, text or song. The ownership and trading of these digital goods can be tracked on public blockchains. Blockchain brings in the necessary provenance and authenticity. Unlike popular cryptocurrencies like Bitcoin , non-fungible tokens are unique and cannot be interchanged.  
+  
+**Sports Economy**  
+The Covid-19 pandemic resulted in a loss of $18 billion of global sports revenue. Sports businesses, therefore, are focusing on new technologies to diversify revenue. Leagues and teams are utilising NFTs to connect with fans and drive engagement. Sporting clubs are monetising their unique assets and generating new revenue streams by moving into the crypto-based online games. This has helped the NFT space to evolve. The sports industry should position itself for long-term opportunities to ensure fan loyalty by offering them decision-making rights in teams and maximize revenue through potential growth synergies.
+
+**Creator Economy**
+The ‘Creator Earnings, Benchmark Report 2021”, published by influencermarketing.com, revealed that around 43% of all creators make $50,000 a year. In 2020, the creator economy –the industry of influencers, bloggers, videographers and anyone on social media monetising their online fanbases — clocked $800 million yearly growth. The size of the entire creator economy is estimated to be $104 billion. It is gradually giving traditional entertainment media a run for money.
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webSite/content/blog/topdefiMarket.md

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+title = "Top 3 Defi Marketplace"
+date = "2021-09-23T13:39:46+02:00"
+tags = ["defi"]
+categories = ["defi"]
+banner = "https://i.imgur.com/LfDzD8Z.png"
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+There are no middlemen in the case of decentralized finance markets or exchanges. The users are directly connected to the potential buyers or sellers through the software. It is not controlled by any centralized entity with no rules governing the marketplace. These rules make it completely visible and transparent. The function of immutability also makes the system unique and transparent. 
+There are several top marketplaces worth following.
+
+OPENBAZAR, a P2P platform that directly connects sellers with their buyers. It is the fork of the ‘Dark Market’ defi project which was born during a hackathon in 2014.
+It accepts more than 50 cryptocurrencies such as bitcoin, Litecoin, Zcash, etc.
+
+OPENSEA, an Ethereum-based blockchain marketplace for cryptocurrency goods such as game items or collectibles(NFTs). Smart contracts are created between the buyers and sellers that allow the transactions. NFTs or non-fungible tokens are primarily traded here. 
+
+PARTICL, a DeFi marketplace. It was created to build decentralized, peer-to-peer, and completely autonomous cryptocurrency marketplaces. The native defi coin for this marketplace is part. Merchants can increase their profit margins up to 40% on Particl.
+
+![Top defi marketplave](https://i.imgur.com/LfDzD8Z.png)